
OUR STORY
Two decades of rock-solid mobile games™
From a small Minneapolis studio with a big idea in 2003, to over 100 million downloads and partnerships with some of the biggest brands on the planet—this is how Concrete Software got here, and where we’re headed next.
Trusted partners
Brands we’ve teamed up with
Two decades of partnerships with some of the most recognizable names in sports, entertainment, and outdoor recreation. Each one is a chance to honor a brand’s legacy while making it feel right at home on a phone.
2003 – 2004 · The founding years
Pouring the foundation
2003
Concrete is poured
Concrete Software is founded in Minneapolis, Minnesota with a simple mission: build rock-solid mobile games™ that people actually love to play.
2003
Nokia Awards
Out of the gate, the team wins the Nokia Best Personal Productivity Application award for Driving Log—early validation that Concrete could build polished software for the tiny screens of the day.
2004
Aces® Texas Hold’em — No Limit
Our first hit launches in March 2004 on J2ME, Palm OS, Symbian, and Windows Mobile—the first Texas Hold’em game on mobile and the title that puts Concrete Software on the map.
2004 – 2012 · Feature-phone era
Before the app store
2004 – 2008
Feature-phone pioneers
Before the app store existed, we’re already everywhere—shipping across J2ME carrier decks and squeezing smooth gameplay onto devices most developers couldn’t wrangle.
2005 – 2012
BlackBerry trailblazers
Concrete becomes one of the go-to studios on BlackBerry, proving that smart design and tight controls can turn a keyboard-and-trackball handset into a game machine.
2006
Aces® lands in Tetris® Game Pak 2
In June 2006 we partner with Handmark to include Aces® Texas Hold’em — No Limit in Tetris® Game Pak 2, a retail bundle shipping across BlackBerry, Palm OS, Pocket PC, and Windows Mobile 5.0—putting a Concrete title on store shelves alongside one of the most iconic brands in gaming.
2006
Aces® cracks the top of the charts
By 2006 Aces Texas Hold’em is a top-10 best-seller across multiple smartphone platforms and the quarter-million-copies-sold club—proof the studio has a knack for instantly-pick-up-able gameplay.
2007
UNO® Classic 2007 on BlackBerry
August 2007, Concrete brings Mattel’s UNO® to BlackBerry as UNO® Classic 2007, tuned for every color BlackBerry from the Curve to the Pearl. Already a top-seller on other mobile platforms, it shows what a polished port of a classic card game looks like in your pocket.
2008
3D Lawn Darts — IGF Mobile finalist
3D Lawn Darts is named an Independent Games Festival Mobile 2008 finalist—recognition that the studio isn’t just shipping quickly, it’s shipping with craft. Under the hood, the game pioneers real-motion gameplay by opening the device’s camera shutter and analyzing the resulting blur lines to detect how players are swinging their phone—a wildly inventive use of the hardware most developers ignored.
2008
PBA® Bowling hits mobile
In June 2008, Concrete signs a deal with the Professional Bowlers Association and releases PBA® Bowling for feature phones, Windows Mobile, and BlackBerry—11 of the top PBA stars, real bowling motion controls, and a marketing push that includes promo spots on ESPN’s GEICO PBA Team Shootout.
2009 – 2012 · iOS & Android take over
The smartphone leap
2009
Leap to the iPhone
Nintaii arrives on iPhone and iPod Touch in April 2009, kicking off Concrete’s push onto Apple’s App Store as smartphones start to take over the world.
2009 – 2014
The Aces® franchise expands
Bowling, blackjack, solitaire, spades, and more join the family—each tuned to feel instantly familiar, endlessly replayable, and unmistakably Concrete.
2012
Jellyflop! bounces onto Android
As Android explodes, Concrete doubles down on Google Play—shipping fresh IP like Jellyflop! alongside the Aces catalog and reaching a whole new audience.
2013 – 2020 · Licensed partnerships
Real brands, real games
2013
PBA® Bowling Challenge
PBA Bowling Challenge launches on Google Play in January 2013 and the App Store that November—eventually passing 23 million downloads and cementing our reputation for authentic licensed sports titles.
2015
NHL® Hockey Target Smash
NHL Hockey Target Smash arrives with all 30 NHL teams and fast, arcade-style target shooting—our first official NHL partnership on mobile.
2016
Rapala® Fishing — Daily Catch
Rapala Fishing – Daily Catch launches in February 2016, bringing the world’s most trusted name in fishing to mobile with real lures, real gear, and real Rapala branding.
2016
Arctic Cat® Extreme Snowmobile Racing
Endless snowmobile racing hits iOS and Android in March 2016 under the Arctic Cat brand—another example of pairing iconic licensees with tight, pick-up-and-play gameplay.
2017
First console title: Rapala® Fishing Pro Series
Rapala Fishing Pro Series launches on PlayStation®4 and Xbox One in October 2017—Concrete’s first step beyond mobile and onto the living-room TV.
2017 – 2019
Onto Switch, Xbox & PlayStation
On the back of Rapala Fishing Pro Series, select Concrete titles stepped off the phone and onto Nintendo Switch®, Xbox®, and PlayStation®—a short, bold chapter that proved the studio could deliver console-grade experiences.
2019
PGA TOUR® Golf Shootout
PGA TOUR Golf Shootout tees off on April 17, 2019 across iOS and Android—72+ holes from iconic TPC courses, authentic TOUR branding, and live tournaments in your pocket.
2020
My Arcade Empire™
Concrete partners with East Side Games to launch My Arcade Empire™, an 80s-themed idle tap game built on East Side Games’ idle kit. Tap to build retro arcades, collect characters, and become the most bodacious arcade tycoon of Ridgemont.
Across the years · Accolades & scale
By the numbers
2003 – Today
50+ titles crafted
From casual card rooms to licensed sports simulations, our shipped library passes fifty titles—each one a chance to sharpen the craft.
2021
Google Play Indie Games Accelerator
Concrete is selected for Google’s Indie Games Accelerator—a hand-picked program that sharpens live-ops, design, and growth thinking across the studio.
2023
100M+ downloads · 20 years in
Around our 20-year anniversary, the catalog crosses the hundred-million-downloads mark—evidence that building for the long haul, with players first, still works.
Today
4.7★ on iOS with 130K+ reviews
Players give our flagship titles a 4.7-star rating on iOS across more than 130,000 reviews—the kind of score you only earn one update at a time.
Today & tomorrow
Still going strong
2026
NHRA® Legends of Drag Racing
Our next flagship pairs real NHRA tracks, real Legends, and real cars with mobile drag racing built for thumbs—and we’re just getting started.
Today
Still privately owned, still shipping
Concrete Software remains privately owned by its co-founders—focused on long-term brand partnerships, rock-solid games, and players who stick around for years, not weeks.
Twenty-plus years in, we’re still privately owned, still building, now across the US, and still chasing the same thing: games that feel great in your hands today, next month, and years from now.