Concrete Software — see all our games
SINCE 2003

OUR STORY

Two decades of rock-solid mobile games™

From a small Minneapolis studio with a big idea in 2003, to over 100 million downloads and partnerships with some of the biggest brands on the planet—this is how Concrete Software got here, and where we’re headed next.

Trusted partners

Brands we’ve teamed up with

Two decades of partnerships with some of the most recognizable names in sports, entertainment, and outdoor recreation. Each one is a chance to honor a brand’s legacy while making it feel right at home on a phone.

NHRAPGA TOURPBANHLRapalaTetrisArctic CatUNO
Era 01

2003 – 2004 · The founding years

Pouring the foundation

2003

Concrete is poured

Concrete Software is founded in Minneapolis, Minnesota with a simple mission: build rock-solid mobile games™ that people actually love to play.

2003

Nokia Awards

Out of the gate, the team wins the Nokia Best Personal Productivity Application award for Driving Log—early validation that Concrete could build polished software for the tiny screens of the day.

2004

Aces® Texas Hold’em — No Limit

Our first hit launches in March 2004 on J2ME, Palm OS, Symbian, and Windows Mobile—the first Texas Hold’em game on mobile and the title that puts Concrete Software on the map.

Era 02

2004 – 2012 · Feature-phone era

Before the app store

2004 – 2008

Feature-phone pioneers

Before the app store existed, we’re already everywhere—shipping across J2ME carrier decks and squeezing smooth gameplay onto devices most developers couldn’t wrangle.

2005 – 2012

BlackBerry trailblazers

Concrete becomes one of the go-to studios on BlackBerry, proving that smart design and tight controls can turn a keyboard-and-trackball handset into a game machine.

Tetris logo

2006

Aces® lands in Tetris® Game Pak 2

In June 2006 we partner with Handmark to include Aces® Texas Hold’em — No Limit in Tetris® Game Pak 2, a retail bundle shipping across BlackBerry, Palm OS, Pocket PC, and Windows Mobile 5.0—putting a Concrete title on store shelves alongside one of the most iconic brands in gaming.

2006

Aces® cracks the top of the charts

By 2006 Aces Texas Hold’em is a top-10 best-seller across multiple smartphone platforms and the quarter-million-copies-sold club—proof the studio has a knack for instantly-pick-up-able gameplay.

UNO logo

2007

UNO® Classic 2007 on BlackBerry

August 2007, Concrete brings Mattel’s UNO® to BlackBerry as UNO® Classic 2007, tuned for every color BlackBerry from the Curve to the Pearl. Already a top-seller on other mobile platforms, it shows what a polished port of a classic card game looks like in your pocket.

2008

3D Lawn Darts — IGF Mobile finalist

3D Lawn Darts is named an Independent Games Festival Mobile 2008 finalist—recognition that the studio isn’t just shipping quickly, it’s shipping with craft. Under the hood, the game pioneers real-motion gameplay by opening the device’s camera shutter and analyzing the resulting blur lines to detect how players are swinging their phone—a wildly inventive use of the hardware most developers ignored.

PBA logo

2008

PBA® Bowling hits mobile

In June 2008, Concrete signs a deal with the Professional Bowlers Association and releases PBA® Bowling for feature phones, Windows Mobile, and BlackBerry—11 of the top PBA stars, real bowling motion controls, and a marketing push that includes promo spots on ESPN’s GEICO PBA Team Shootout.

Era 03

2009 – 2012 · iOS & Android take over

The smartphone leap

2009

Leap to the iPhone

Nintaii arrives on iPhone and iPod Touch in April 2009, kicking off Concrete’s push onto Apple’s App Store as smartphones start to take over the world.

2009 – 2014

The Aces® franchise expands

Bowling, blackjack, solitaire, spades, and more join the family—each tuned to feel instantly familiar, endlessly replayable, and unmistakably Concrete.

2012

Jellyflop! bounces onto Android

As Android explodes, Concrete doubles down on Google Play—shipping fresh IP like Jellyflop! alongside the Aces catalog and reaching a whole new audience.

Era 04

2013 – 2020 · Licensed partnerships

Real brands, real games

PBA logo

2013

PBA® Bowling Challenge

PBA Bowling Challenge launches on Google Play in January 2013 and the App Store that November—eventually passing 23 million downloads and cementing our reputation for authentic licensed sports titles.

NHL logo

2015

NHL® Hockey Target Smash

NHL Hockey Target Smash arrives with all 30 NHL teams and fast, arcade-style target shooting—our first official NHL partnership on mobile.

Rapala logo

2016

Rapala® Fishing — Daily Catch

Rapala Fishing – Daily Catch launches in February 2016, bringing the world’s most trusted name in fishing to mobile with real lures, real gear, and real Rapala branding.

Arctic Cat logo

2016

Arctic Cat® Extreme Snowmobile Racing

Endless snowmobile racing hits iOS and Android in March 2016 under the Arctic Cat brand—another example of pairing iconic licensees with tight, pick-up-and-play gameplay.

Rapala logo

2017

First console title: Rapala® Fishing Pro Series

Rapala Fishing Pro Series launches on PlayStation®4 and Xbox One in October 2017—Concrete’s first step beyond mobile and onto the living-room TV.

2017 – 2019

Onto Switch, Xbox & PlayStation

On the back of Rapala Fishing Pro Series, select Concrete titles stepped off the phone and onto Nintendo Switch®, Xbox®, and PlayStation®—a short, bold chapter that proved the studio could deliver console-grade experiences.

PGA TOUR logo

2019

PGA TOUR® Golf Shootout

PGA TOUR Golf Shootout tees off on April 17, 2019 across iOS and Android—72+ holes from iconic TPC courses, authentic TOUR branding, and live tournaments in your pocket.

2020

My Arcade Empire™

Concrete partners with East Side Games to launch My Arcade Empire™, an 80s-themed idle tap game built on East Side Games’ idle kit. Tap to build retro arcades, collect characters, and become the most bodacious arcade tycoon of Ridgemont.

Era 05

Across the years · Accolades & scale

By the numbers

2003 – Today

50+ titles crafted

From casual card rooms to licensed sports simulations, our shipped library passes fifty titles—each one a chance to sharpen the craft.

2021

Google Play Indie Games Accelerator

Concrete is selected for Google’s Indie Games Accelerator—a hand-picked program that sharpens live-ops, design, and growth thinking across the studio.

2023

100M+ downloads · 20 years in

Around our 20-year anniversary, the catalog crosses the hundred-million-downloads mark—evidence that building for the long haul, with players first, still works.

Today

4.7★ on iOS with 130K+ reviews

Players give our flagship titles a 4.7-star rating on iOS across more than 130,000 reviews—the kind of score you only earn one update at a time.

Era 06

Today & tomorrow

Still going strong

NHRA logo

2026

NHRA® Legends of Drag Racing

Our next flagship pairs real NHRA tracks, real Legends, and real cars with mobile drag racing built for thumbs—and we’re just getting started.

Today

Still privately owned, still shipping

Concrete Software remains privately owned by its co-founders—focused on long-term brand partnerships, rock-solid games, and players who stick around for years, not weeks.

Twenty-plus years in, we’re still privately owned, still building, now across the US, and still chasing the same thing: games that feel great in your hands today, next month, and years from now.