Meet Deborah, our 2D Game Artist

  • Date: January 31, 2017
  • Posted by: Concrete Software

Deborah is a very talented 2D game artist, creating all kinds of art at Concrete Software for over four years. She received her Illustration degree from the Minneapolis College of Art and Design (MCAD) and joined our team shortly after. Deborah adds spunk to our company with her high energy and creativity (and little bit of San Antonio sass). In her spare time she enjoys playing basketball and floor hockey with her friends and cuddling up with her adorable puggle Sandji.

At Concrete Software Deborah creates characters, backgrounds, textures, and attractive promotional artwork for our games. Here are just a few of the Aces Cribbage characters she created!

Although Deborah loves creating 2D art for all of the games, Arctic Cat Extreme Snowmobile Racing is Deborah’s favorite because she thinks it’s one of Concrete’s most fun games. “There’s also so much room for new content in Arctic Cat and it’s so much fun making new sleds and levels for it,” she says. Deborah creates just about all of the artwork in the game and has been the lead artist since the game’s initial design.

While Deborah certainly knows her 2D art, she finds herself learning new things every day. “I’m still constantly learning and that’s what I really like about this job is that I have to keep up. I have to continue learning programs, like Zbrush and Maya.” Deborah is also adding 3D to her list of skills at Concrete. She says, “3D is not something that comes naturally to me, so as a professional I have to learn 3D and all that software as part of my skill-set”. To other aspiring artists Deborah says, “Keep your skillset up-to-date. Make yourself valuable!”

PBA® Bowling Challenge Update 3.1 is Now Available!

  • Date: January 26, 2017
  • Posted by: Concrete Software

MINNEAPOLIS – January 26, 2017 – Concrete Software has updated PBA® Bowling Challenge. Based on the overwhelming response to our poll, we’ve added the new Lanes of Route 66! Bowl along the Mother Road with three new balls: The Tumbleball, the Spare Tire, and the Spike & Strike!

Get your strikes on Route 66!

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Update now available for iOS and Android.

Rapala® Fishing Daily Catch Update 1.4 is Here!

  • Date:
  • Posted by: Concrete Software

MINNEAPOLIS – January 26, 2017 – Concrete Software has updated Rapala® Fishing Daily Catch! Our brand-new tutorial makes getting into the game even easier for new players and works great for anyone who wants a refresher on the fundamentals. We’ve improved casting,tweaked the controls for hooking fish, and made fish attraction patterns much easier with on-screen prompts. Just wait until you see the improvements to leveling-up! Reward times arealso now variable and more valuable than ever!

It’s fishin’ time!


Update now available for iOS and Android.

How to Reel in a Legendary Fish in Rapala Daily Catch

  • Date: December 30, 2016
  • Posted by: Concrete Software

Legendary fish can appear in any lake location in Rapala Daily Catch. Be careful though, finding them is only half the battle. Not only are these living legends rare, they also put up epic fights too!

Here are four Pro tips on how to find and reel in a legendary fish:

  1. Make sure your line is tough and filled up. Legendary fish fight back, you’ll want to ensure your line can handle its incredible weight!

  2. Cast into a Hotspots! Legendary fish have a higher chance of appearing in a Secret Hotspot, but also can be found in normal hotspots too.

  3. Listen for the music to change. Watch the video on FB/Twitter/Google Plus to hear the music in action!

  4. When the fish bites listen for a loud “thwomp” – if it’s loud, it’s legendary!

How many of you have already caught legendary fish in Rapala Daily Catch? Comment below with your fishing tale!



Meet James, our Senior Software Engineer!

  • Date: December 21, 2016
  • Posted by: Concrete Software

James is one of our Senior Software Developers, he’s also an all around cool guy. He started out as a QA/Customer support specialist and has been with us for almost eight years. In his spare time James plays games like Overwatch and Rocket League, and dabbles in virtual reality programming.

At his time at Concrete Software,  James has become our go-to expert for rock solid code. From Blackberrys to iPhones, James knows them all. His favorite part about working at Concrete Software is prototyping new games and apps. James says that he loves the challenge and demands of prototyping new projects.
“It’s the time when you do the most amount of impact in the least amount of time. When you’re prototyping you can go from nothing to a playable game really quickly. The last 10% of work costs 90% of the time and my favorite part is that first 90%.”

At a company-wide appathon, James prototyped his first mobile game in just 24 hours. His prototype was called “Bounce” and it was about a “fuzzy blue guy getting back to his family”. James says he wanted to keep it simple. He wanted to have a story, with fun physics, and single touch gameplay. At the time he was a part of the QA team and in school, but his prototype soon grew into our game Jellyflop!

James is also a sucker for code and functionality in mobile games. His favorite app by Concrete Software is “To Do List Pro” because, in his words, “it was the most complicated app I’ve ever seen, and it was amazing for that.” He says the app gave the User lots of control, but at the same time you basically needed a CS degree to use it.

As a Senior Software Engineer James says he’s learned a lot over the years about game design and programming. He continues to enhance his programming skills and knowledge of mobile games. To other aspiring game developers James says, “If you want to make games or be a programmer, school is not enough; you have to do things on your own time. You have to just make games and projects on your own, you cannot expect school to teach you everything. When I started school I wasn’t doing enough personal projects, once I started working on side projects it gave a lot of context to what I was learning in school and made it more applicable and fun.”

Thanks for making our games and code awesome, and for being an all around code wizard!